gpio Tag

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LED driving, I2C chains, pull-up and -down resistors

27 Jun 2021

categories: Lander Module
tags: gpio i2c

I’ve been getting up to speed on LED driving and button/switch driving, so that I can prototype a Raspberry Pi with code that reads a switch, and turns on and off an LED. A couple of thoughts here:

The RPi 0W has 26 available GPIO pins. This feels like a lot, but if I pair one or two LEDs with each toggle switch, I’ll run out quickly.

Next I found this AW9523 breakout, which controls 16 I/O over I2C. So, if I give up 2 ports on the main board itself for I2C, and I can chain 4 of these expanders together, that gives me a total of 88 I/O ports!

The printer code I’ve been working with so far in Tissubots takes the serial pins away too (Tx/Rx are GPIO 14 and 15), so we’re looking at about 86 pins.

what about our 14-segment digit displays? those run on I2C as well! first, know that they can be chained up to 8 in a row, so I only need one bus to drive all the segment displays on the whole console.

Can I run a second I2C bus on the pi? This instructable seems to think I can run 5 additional busses beyond the builtin one, if I modify the /boot/config.txt.

So, where does that leave us? Out of the 26 available GPIO pins, maybe:

2 for tx/rx to printer
2 for I2C: 4 I/O expanders (64 pins)
2 for add'l I2C: all segmented displays (up to 8 4-digit backpacks)
2 for add'l I2C: 4 I/O expanders (64 pins)
2 for add'l I2C: 4 I/O expanders (64 pins)
2 for add'l I2C: 4 I/O expanders (64 pins)
2 for add'l I2C: 4 I/O expanders (64 pins)
12 remaining pins on RPi
64 * 5 + 12 = 332! :flushed:

ok so it’s time to order some of those expanders I guess.
I won’t use all those pins, obviously. In fact, I will probably set up one chain for just LEDs (using its nifty constant-current feature), and one chain just for buttons/switches/joysticks (using pull-up or -down resistors). I still have 3 (supposed) available I2C buses! maybe if I use a buzzer that requires its own breakout? or I could add in a little OLED display (4-wire SPI).

A “pull-down” resistor goes between digital pin and ground. Then put the button between voltage and the digital pin. The resistor pulls the pin down unless the button is pressed (connecting voltage).

A “pull-up” resistor is like “pull-down”, but swap the ground and supply nodes. All else being equal, it seems to me it would save power if we use pull-down. How to select the resistance: resistor should be “1/10 less than the input impedance of the digital pin” (does this mean 90% of the input impedance?) (or 10kOhm if you can’t be bothered).

RPi has onboard pull-up and pull-down resistors, but if we put all the buttons and switches on expanders we’ll need to use resistors in connection to the expander.

It would be especially cool if each panel on the console ended in its expander. That way it would be very quick to swap out a dud panel. Just need a board near the RPi that has all the JSTs for the different expanders. Maybe…huh, maybe even a Hat for it! Can I make my own RPi hat?